Any heal-over-time or absorb effect (e.g. 회복, 신의 권능: 보호막), particularly ones with a cooldown or prohibitive cost ( , ), either to heal oneself or to deny healing on the enemy. This can be more beneficial than casting damaging spells if the prevented healing is higher than the damage one could inflict, while other party members can take care of dealing damage.Comment by Rothia The duration for Midsummer Sausage is 14 days, which means they will last for 336 online hours. Poison Volley: AoE spell cast every 10 seconds that hits for 1500 resistable Nature damage on hit and will apply a dispellable DoT that does 500 Nature damage every 2 second for 10 seconds. Similar to Lord Kri and Princess Huhuran. This volley ignores LoS and has a range of 100 yards, therefore it is very difficult to avoid it.Ordayc의 댓글This spell is very potent in PvP and can be used two-way in many cases, as it weakens the enemy and at the same time helps the mage.Speak to him and get the event started.Now look to your right, you will see a whole bunch of mobs, you will need to clear a path to catch up to the imp (don't worry, he won't dissapear, it's not an escort quest) so get to killin!. Enter via the east entrance, walk in and look to your left, you will find the imp jumping around there. Comment by 137564Easily solo'd as a level 70 frost mage in low-end raid gear (kara, gruuls, mags, ZA) 900 spell dam unbuffed.You need to start an event by speaking to an imp in the main part of DM. Once protected, the target cannot be made invulnerable by Divine Shield, Divine Protection, Blessing of Protection again or use Avenging Wrath for 1 min.The game's default options for nameplate visibility are under Esc > Interface > Names. The default keybinds for them are V, Ctrl+V, and Shift+V.
(I know how hard it is for us mages to fight the urge to take on as many mobs as we can, we are just so uber like that >.> but they all stun and some of them do nature damage debuffs, and you dont want them all doing it to you at the same time! So take care!)Clear all the way down and then turn left and clear some more. The Cushers hit quite hard and can't be frost nova'd, so make sure you kill the mobs around them before you take one of those guys on. =PWatch out for the Warp Crushers, because regardless of the level difference, they apparently still aggro to you and you do not want one of them on you while you are busy killing the other groups of trees. To avoid taking extra damage from your own attacks, you need to use aoe attacks/spells. Make sure you have full health/mana, talk to him again and prepare to meet you maker! But before you continue, be aware that once he turns hostile, all non-aoe attacks will be reflected back onto you. You will know it's the end of the chase because there is nowhere left to go but back tht eway you came. Once you have gotten this far, you basically rinse and repeat from here on.You will eventually come to a "balcony" of sorts. Again, always be mindful of the tree patrols and try to kill mobs in areas where they do not roam. When you get to the corners, you should kill the Lashers there (using the same method as killing the Crushers) and pull nearby Crushers all the way back to kill them. Try to pull a Crusher to a safe spot and have your voidwalker tank it while you DoT it up and spam drain life. Just follow along the edge of the balcony and be very aware of the roaming pats of trees. The only major problems are the Crushers, really. (You may need to throw in a few extra AE's to finish off Pusillin.And tada!!! You have your Crescent Key!!! Gratsorz!!!!Comment by 157908Did this on a 69 lock today (41/19/0) while I was in there getting satyr blood for. You'll resist most of his fireballs, but have your healthstone handy just in case.Once he's dead, finish up collecting satyr blood. I mainly just had to have my voidwalker melee it down while I wanded. If it reflects, it will still heal you for more than it hurts you. However, if you're using Fel Armor, you can test out siphon on him. While you're doing this, you can either have your voidwalker soak up the fireballs from Pusillin, or you can just LoS around till the imps are dead.Getting DoTs on Pusillin is tricky, as he's likely to reflect a good bit of them. When I finally got to the end, I just blew an AoE fear on the imps that spawned and threw siphon and corruption on each of them (you can put CoA on there, too, for good measure). Repeat this two or three more times until he runs up a little ramp and stops on a little balcony with no mobs around him. So talk to him and vanish real fast and he'll move on to the next spot. When you catch up to him he is of course standing between a bunch of other mobs. After you talk to Pusillin at the beginning, he runs away a bit. If you bring a good amount of fire resistant and stamina gear, you could probably kill him. Good luck!Comment by ThottbotMost of this quest is soloable, up until you have to actually fight Pusillin. He's got about 15000 health, and 13000 mana. After you get all the imps, get all buffed up and make sure you cooldowns are ready to fight Pusillin. Kill each imp individually, vanishing when you get low on health. If you pull a fire imp the other 4 will come after you, but Pusillin will not if you are far enough away. He summons 5 non-elite fire imps around him and grows much bigger. He has a debuff which includes a 50% magic reflector. The hardest mobs were the big dudes (I can't remember their name), having no tank, we just had one kite while the other dished out damage.Now, the *real* hard part was Pusillin. However, a lot of the mobs are fire vulnerable, and we could dish out some sweet sweet destruction. I'd only been to DM East once, and it was quite a while ago so I had no idea what I was up against.Being mages, we didn't have the luxury of stealth. I think 2 rogues or a rogue/druid combo could do it fairly easily.Comment by ThottbotAnd it was fairly easy. Xlfn excel for macFire ward helps protect you from Pusillin's fireballs of course, but the kicker with fire ward is when you need to evocate - if Pusillin's adds are around you want to fire ward first, frost nova the adds, then evocate while fire ward is absorbing damage so as not to be interrupted.Another thing to note - We'd killed Pusillin's adds the first time around, then died and came back - so I don't know how difficult it would be to AOE him with his cronies around.Phew! Hope this someone some trouble out there, took us a little while to figure out which strategy to use! :)Comment by ThottbotMr. AOE! If you want to try to do this with a couple of mages, don't bother concentrating firepower - just mana shield (and keep popping mana shield to absorb as much as possible) and get in there and AOE like mad. Turns out it's 50% reflect to all magic). The first lock door while facing into the large area is on your left, prior (before) to this door is a hallway that leads down into a arena and makes u PvP. After you turned LEFT at the T hallway to your RIGHT are 2 hallways that take you to a larger area that is a larger SQUARE room that has ruins in the middle, this area has several doors that are locked & require a key. The hallway continues ahead & turns right then T's into another hallway.4). Run straight up the ramp at the top of the ramp keep going straight DO NOT turn right or left those deadend.2). Mr P will run passed a 50ish Flower and a 50ish Tree weaver (gaurdian), both of which u can single pull. The area you are in is a upper level walk way with only one direction to go. P he'll state that he wants to play a game and will take off running. P is inside to the left.there is only one Pat (patrol)its a tree very easy to solo. When you enter the instance Mr. P while still facing into the large ruin area is on the Right and u DO NOT need a key. If this doesn't work, use aoe to kill them and you should have enough health left for the wand phase when they die. By the time I killed him I had lost only 1k health.Apparently if you blink immediately after talking to him, only the adds aggro so you can fight them separately (didn't try this myself, heard about it afterwards). His only attack is a fireball, which you'll be resisting a lot at 70, but I used fire ward anyway. However he does not reflect wand damage so you can kill him this way it's slow but safe. The problem is that he reflects all schools of magic around 50% of the time and on my first attempt I got killed because of this. Make sure you're ready to fight the Ancient Protectors he's beside, then talk to him. However be careful with the giant tree mobs (Warpwood Crushers I think), they still have a significant aggro radius even at lvl 70, and can kill you if you're not prepared for a fight.Comment by AllakhazamStart the chase, then stealth to where he stops. Also, if you kill the adds but then die, they don't respawn next time you fight him.Getting to him is fairly easy there are detailed instructions on other posts here so I won't repeat that, just want to mention that you can walk past most of the mobs without aggroing them as they have a tiny aggro radius for a lvl 70. ![]()
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